
It is possible for a cleric, druid, paladin, or spellcasting ranger (or anyother divine spellcaster) to abandon his chosen deity and take up the faith of another deity. Since a Techsmith's patron must be Gond, and Gond cannot be a druid's patron, a druid would have to change patron from their original deity in order to qualify for the Techsmith class, an act which would cause them to lose all of their druid class features according to page 233 of the FRCS: Further, he is described on page 25 of F&P as having the class breakdown Rogue 10/Wizard 12/Cleric 8/Bard 10 (plus, of course, the default 20HD of outsider), which means he doesn't have any druid levels and thus cannot grant druid spells. Gond's portfolio is given as "artifice, craft, construction, smithwork" he is not a deity of nature or animals, so not an appropriate patron for a druid in FR. So a deity that is not a druid in their own right normally cannot grant druidic spells to followers. Deities with levels in the druid class can grant spells from the druid spell list, and deities with paladin levels can grant spells from the paladin spell list. Most deities can grant spells from the cleric spell list, the ranger spell list, and from three or more domains. Faiths and Pantheons, page 8, backs this up by providing the following rules about the ability of deities to grant spells: Like clerics, the druids of Faerûn receive their spells from a particular patron deity, always a deity of nature or animals.Ī druid's patron deity must be a druid whose portfolio is nature or at least animal-based. The rules given about how patron deities work in the Forgotten Realms preclude a character being both a druid and a Techsmith.įirstly, from the 3e Forgotten Realms Campaign Setting, page 23 (emphasis mine): A druid/Techsmith is infeasible according to the Forgotten Realms' rules
